System for Incorporating Physiological Self-Regulation Challenge into Parcourse/Orienteering Type Games and Simulations
Health Medicine and Biotechnology
System for Incorporating Physiological Self-Regulation Challenge into Parcourse/Orienteering Type Games and Simulations (LAR-TOPS-276)
Incorporating physiological self-regulation challenges into games and simulations
Overview
NASA Langley engineers have created a software tool that operates on a smartphone and incorporates functions of physiological self-regulation or biofeedback with other gaming, training or simulation activities such as orienteering, parcourse training. The central distinguishing characteristic is the integrating of mobile brainwave and physiological monitoring technology with mobile geolocation technology in a smartphone/tablet computer application for biofeedback training and/or entertainment purposes. It makes biofeedback training fun and stimulating to do thereby enabling mastery of the techniques.
The Technology
Although biofeedback is an effective treatment for various physiological problems and can be used to optimize physiological functioning in many ways, the benefits can only be attained through a number of training sessions, and such gains can only be maintained over time through regular practice. However, adherence to regular training has been a problem that has plagued the field of physiological self-regulation limiting its utility. As with any exercise, incorporating biofeedback training with another activity encourages participation and enhances its usefulness.
Benefits
- Fulfills an unmet need
- Promotes and sustains the use of biofeedback for training
- Useful for a broad variety of applications
Applications
- Parcourse training
- Orienteering
- Physical conditioning
- Combat simulation
- Flight training
- PTSD Therapy
Technology Details
Health Medicine and Biotechnology
LAR-TOPS-276
LAR-18880-1
LAR-18880-1-CON
Similar Results
Pervasive Biocybernetic Adaptation
The system seamlessly integrates into real-life environments, including homes, cars, or cockpits for pilots. This enables users to train within their daily routines as they move through various work and leisure settings. The technology provides continuous physiological feedback, motivating users to regulate their cognitive and emotional states, with rewards being reflected in the environment. For instance, a driver or pilot can monitor alertness and see changes in their dashboard once a desired state is reached.
The system comprises three key components:
Talisman: Biofeedback sensors worn on the user's body.
Artifacts: Receivers placed in the environment to receive biofeedback signals from the talisman.
Software elements that facilitate changes in the operation and appearance of the environment. A pattern comparator stores physiological pattern templates and calculates the proximity of the user's current physiological activity to desirable or undesirable patterns. The reward calculator uses this data to determine when and what rewards are introduced or removed from the user's experience, both qualitatively and quantitatively.
As of now, the system has a Technology Readiness Level (TRL) of 3, indicating it is a concept with proof-of-concept analysis.
Biocybernetic VR/AR Training System for De-Escalating Conflict
NASA’s biocybernetic system is a cutting-edge technology designed to cultivate emotional regulation skills. It leverages the concept of biocybernetic adaptation, where the trainee engages with virtual entities, such as characters in VR/AR/MR environments, whose behavior dynamically responds to the trainee's physiological signals. This responsive system provides real-time feedback, incentivizing the trainee to attain a calmer physiological state.
The key components of this VR innovation include:
· Head-mounted display hardware
· Physiological monitoring hardware, tracking heart rate, breathing, sweat, breath, and brain waves
· Software, powered by the Biocybernetic Loop (BL) Engine, integrating physiological data into the VR simulation
· Character response avatars
· Integration of the trainee's biofeedback data with the VR environment
This technology relies on two functional elements working in unison to adapt the behavior and appearance of VR/AR/MR characters. Inference of the trainee's emotional state from physiological signals requires the implementation of advanced machine learning and modeling techniques. A pattern comparator stores templates of physiological patterns and continually assesses the proximity of the trainee's real-time physiological activity to the desired patterns.
The pattern comparator calculates a closeness score in relation to one or more reference patterns, transmitting this data to the VR/AR/MR environment components. Consequently, the level of threat or cooperation presented by virtual characters is dynamically adjusted in response to the closeness score, creating an immersive and adaptive training experience.
ZONE (Zeroing Out Negative Effects)
The system uses perturbation feedback to help the athlete get into the zone through an original method of ZONE. The method allows a trainee to learn physiological self-regulation in order to modify the difficulty of the performance task and/or environment in which training is conducted. For example, better concentration leads to a variety of easier conditions on a training putting green.
The technology incorporates software and hardware to provide real-time feedback to the athlete about how close his or her arousal and emotive responses are to an optimal state required to successfully perform the athletic task. This innovation presents the capability to extend current sports training and psychological practices of guided imagery visualization and cognitive reinforcement learning by systematically providing
demonstrable and relevant feedback through the use of closed-loop, cybernetic feedback principles that provide immediate reinforcement of pyschophysiological self-regulation and translate into better skill-based performance.
System And Method for Managing Autonomous Entities through Apoptosis
In this method an autonomic entity manages a system through the generation of one or more stay alive signals by a hierarchical evolvable synthetic neural system. The generated signal is based on the current functioning status and operating state of the system and dictates whether the system will stay alive, initiate self-destruction, or initiate sleep mode. This method provides a solution to the long standing need for a synthetic autonomous entity capable of adapting itself to changing external environments and ceasing its own operation upon the occurrence of a predetermined condition deemed harmful.
Improved Ground Collision Avoidance System
This critical safety tool can be used for a wider variety of aircraft, including general aviation, helicopters, and unmanned aerial vehicles (UAVs) while also improving performance in the fighter aircraft currently using this type of system.
Demonstrations/Testing
This improved approach to ground collision avoidance has been demonstrated on both small UAVs and a Cirrus SR22 while running the technology on a mobile device. These tests were performed to the prove feasibility of the app-based implementation of this technology. The testing also characterized the flight dynamics of the avoidance maneuvers for each platform, evaluated collision avoidance protection, and analyzed nuisance potential (i.e., the tendency to issue false warnings when the pilot does not consider ground impact to be imminent).
Armstrong's Work Toward an Automated Collision Avoidance System
Controlled flight into terrain (CFIT) remains a leading cause of fatalities in aviation, resulting in roughly 100 deaths each year in the United States alone. Although warning systems have virtually eliminated CFIT for large commercial air carriers, the problem still remains for fighter aircraft, helicopters, and GAA.
Innovations developed at NASAs Armstrong Flight Research Center are laying the foundation for a collision avoidance system that would automatically take control of an aircraft that is in danger of crashing into the ground and fly it—and the people inside—to safety. The technology relies on a navigation system to position the aircraft over a digital terrain elevation data base, algorithms to determine the potential and imminence of a collision, and an autopilot to avoid the potential collision. The system is designed not only to provide nuisance-free warnings to the pilot but also to take over when a pilot is disoriented or unable to control the aircraft.
The payoff from implementing the system, designed to operate with minimal modifications on a variety of aircraft, including military jets, UAVs, and GAA, could be billions of dollars and hundreds of lives and aircraft saved. Furthermore, the technology has the potential to be applied beyond aviation and could be adapted for use in any vehicle that has to avoid a collision threat, including aerospace satellites, automobiles, scientific research vehicles, and marine charting systems.